Jon Kenkel

Jon Kenkel

LEAD SOFTWARE ENGINEER // INDIEGEMS

I lead a team building an online gaming platform for Godot and HTML5 games — backend services, a custom engine and IDE, a web storefront, and the cloud infrastructure underneath all of it.

Before that, ten years at Hi-Rez Studios and RallyHere Interactive working on live-service games and the platforms they run on, from Unreal Engine 3 gameplay and console certification through to a multi-tenant SaaS platform serving six studios.

Download résumé

Details
role
Lead Software Engineer
company
IndieGems
since
Jan 2026
engines
UE 3/4/5, Godot, Unity
languages
C++, Rust, Python, C#
cloud
Azure, Google Cloud
shipped
6 titles
resume.pdf Download

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Portrait of Jon Kenkel

About

I'm a software engineer in Atlanta working on the systems behind online games — identity, inventory, commerce, matchmaking, and the tooling studios use to ship on top of them.

Most of my career has been the unglamorous half of games: the services that stay up when a title launches, the SDKs that let a game talk to six storefronts, and the internal tools that let support staff fix a player's account at 2am. I've worked on that problem at every scale, from a single Unreal Engine 3 codebase to a multi-tenant platform serving six studios, and most recently from an empty repository.

These days I lead a team at IndieGems building a platform for Godot and HTML5 games, which has meant a Rust backend, a fork of Godot with a custom IDE, and a fair amount of time spent working out where AI coding agents genuinely help a game team and where they get in the way.

2026 — IndieGemsLead Software Engineer. Online gaming platform for Godot and HTML5 games.
2022 – 2025 RallyHere InteractiveLead Software Engineer. Multi-tenant SaaS gaming platform used by six studios.
2016 – 2022 Hi-Rez StudiosPlatform and gameplay engineering. Smite, Paladins, Realm Royale, Rogue Company, Divine Knockout.
2016 University of UtahM.E.A.E., Entertainment Arts & Engineering — Engineer Track.

GitHub activity — last 12 months

GitHub contribution chart for nonathaj over the past year

Most of my work is in private repositories, so these show as activity without detail.

Contact

The fastest way to reach me is email. I read everything, and I'm happy to talk about platform engineering, live-service infrastructure, or engine tooling.